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Pokémon Type Calculator: Weaknesses, Matchups & Dual-Type Guide

Looking for type effectiveness charts and dual-type calculations? Use this comprehensive Pokémon type matchup guide to counter defensive typings and secure 4x super-effective hits.

Arena Editorial·October 7, 2026·3 min read·0 views
Pokémon Type Calculator: Weaknesses, Matchups & Dual-Type Guide

Quick Reference: Pokémon Type Effectiveness Multipliers

In modern generations (including Scarlet & Violet, Legends: Z-A, and Pokémon GO), damage calculations resolve using these multipliers:

  • Super Effective: 2.0x Damage (4.0x on dual-type double weaknesses)
  • Neutral Damage: 1.0x Damage
  • Not Very Effective: 0.5x Damage (0.25x on dual-type double resistances)
  • Immunity: 0x Damage in mainline games / 0.244x in Pokémon GO

Complete 18-Type Matchup Cheat Sheet

Attacking Type2x Super Effective Against0.5x Resisted By0x No Effect On
NormalNoneRock, SteelGhost
FireGrass, Ice, Bug, SteelFire, Water, Rock, DragonNone
WaterFire, Ground, RockWater, Grass, DragonNone
GrassWater, Ground, RockFire, Grass, Poison, Flying, Bug, Dragon, SteelNone
ElectricWater, FlyingElectric, Grass, DragonGround
IceGrass, Ground, Flying, DragonFire, Water, Ice, SteelNone
FightingNormal, Ice, Rock, Dark, SteelPoison, Flying, Psychic, Bug, FairyGhost
PoisonGrass, FairyPoison, Ground, Rock, GhostSteel
GroundFire, Electric, Poison, Rock, SteelGrass, BugFlying
FlyingGrass, Fighting, BugElectric, Rock, SteelNone
PsychicFighting, PoisonPsychic, SteelDark
BugGrass, Psychic, DarkFire, Fighting, Poison, Flying, Ghost, Steel, FairyNone
RockFire, Ice, Flying, BugFighting, Ground, SteelNone
GhostPsychic, GhostDarkNormal
DragonDragonSteelFairy
SteelIce, Rock, FairyFire, Water, Electric, SteelNone
DarkPsychic, GhostFighting, Dark, FairyNone
FairyFighting, Dragon, DarkFire, Poison, SteelNone

Dual-Type Calculation Examples

When a Pokémon has two typings, multiply both single-type modifiers:

  1. Bug/Steel (e.g., Scizor): Fire hits Bug for 2x and Steel for 2x = 4x Quad Weakness.
  2. Water/Ground (e.g., Swampert): Grass hits Water for 2x and Ground for 2x = 4x Quad Weakness; Electric deals 0x (immune due to Ground).
  3. Steel/Fairy (e.g., Tinkaton): Combines the defensive profile of Fairy and Steel to yield 9 total resistances and 2 immunities (Poison, Dragon).